Tutorial - How To Use Hdri Maps in 3D Rendering - Part 2 - HDRI Maps - Download HDRI Background , Backplates & Images

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Tutorial - How To Use Hdri Maps in 3D Rendering - Part 2

Tutorial
 

This tutorial part 2 explains how to incorporate a virtual object into the background of HDRI map:

 
 


 
 

7.The car is seen through the camera perspective.

The direction of sunlight is presented in the marked field.

See Image 7

 
 
 
Image 7
 
 


 
 

8. A very important thing to remember: our  ground is a simple geometrical figure that is an ordinary rectangle. It is necessary for generating the shadow cast by the car onto  the ground.

See Image 8 & See Image 9

 
 
 
Image 8
 
 
 
Image 9
 
 


 
 

9. Now switch the previously loaded HDRI background map so that it can be seen in the preview.

See Image 10

 
 
Image 10
 
 


 
 

10. Remember that the 'the ground fabric' fields are marked as 'Shadow' and 'Matte'.

Now generate the shadow which the car casts onto the ground in a separate channel (image).

See Image 11

 
 
 
 
Image 11
 
 


 
 

11. Render the images; the main picture and the picture of shadow channel.

Here are the resulting images:

See Image 12 & See Image 13

 
 
Image 12
 
 
Image 13
 
 


 
 

12.
The final outcome after superimposing the images, after the so called 'post-processing'.

See Image 14

 
 
Image 14 - Click On Map to See in Larger Window
 
 
 
 
 
 

This tutorial is compatible with most 3D graphics applications.

 


 
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