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This tutorial part 2 explains how to incorporate a virtual object into the background of HDRI map:

7.The car is seen through the camera perspective.
The direction of sunlight is presented in the marked field.
See Image 7


8. A very important thing to remember: our ground is a simple geometrical figure that is an ordinary rectangle. It is necessary for generating the shadow cast by the car onto the ground.
See Image 8 & See Image 9



9. Now switch the previously loaded HDRI background map so that it can be seen in the preview.
See Image 10


10. Remember that the 'the ground fabric' fields are marked as 'Shadow' and 'Matte'.
Now generate the shadow which the car casts onto the ground in a separate channel (image).
See Image 11


11. Render the images; the main picture and the picture of shadow channel.
Here are the resulting images:
See Image 12 & See Image 13



12.
The final outcome after superimposing the images, after the so called 'post-
See Image 14
This tutorial is compatible with most 3D graphics applications.
